Justine 3D Portrait

This is a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.

Texture done in Substance Painter

Final render in Blender 2.8

Color grade in Lightroom

Blender 2.8 is an awesome software

 

Justine 3D Portrait

This is a portrait of my girlfriend Justine. The goal was to see how far I could push Blender for realistic characters. I started out sculpting her head from scratch in Blender. After I finished with her major forms I took it to zbrush for clean up. I used Wrap3 to match a topology head I made a while ago to my sculpt. I did the refinements in zbrush and added texture from xyz with my own alphas.

Texture done in Substance Painter

Final render in Blender 2.8

Color grade in Lightroom

Blender 2.8 is an awesome software

 

work in progress renders

work in progress renders

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from Youtube
Vimeo
Consent to display content from Vimeo
Google Maps
Consent to display content from Google